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List of civilizations in civ 6
List of civilizations in civ 6






list of civilizations in civ 6

+15% faster growth in cities not on your original Capital's continent. +100% Theater Square district adjacency bonuses. +4 Combat Strength when fighting Civilizations that follow other Religions. +30% Production towards Encampment districts and buildings for that district. +50% Production towards air1 Modern and Atomic era air units. +50% Production towards air2 Information era air units, and toward all Carriers. Yields from pillaging are doubled for pillaging districts. +1 Amenities for cities with a garrisoned unit. Yields from pillaging are doubled for pillaging improvements. +100% Production towards naval2 Renaissance and Industrial era naval units. +100% Production towards support1 Modern, Atomic, and Information era support units. Units have 50% less Combat Strength reduction from being injured. Military Academies and Seaports generate +1 ScienceĬombat victories over units from earlier Eras provide Gold equal to 50% of the Combat Strength of the defeated unit. +50% Production towards foot4 Atomic and Information era melee and ranged units. +100% Production towards naval1 Ancient and Classical era naval units.Īccumulate 25% less War Weariness than usual. +50% Production towards cavalry1 Ancient and Classical era heavy and light cavalry units.

list of civilizations in civ 6

+1 Movement if starting turn in friendly territory. +100% Production toward defensive buildings. Unit maintenance reduced by 2 Gold per turn, per unit. +50% Production towards cavalr圓 Modern, Atomic, and Information era heavy and light cavalry units. +100% Production towards naval3 Modern, Atomic, and Information era naval units, excluding Carriers. +15% Production towards Space Race projects if a city has either a Military Academy or a Seaport. +50% Production towards foot3 Industrial and Modern era melee and ranged units. +50% Production towards foot2 Medieval and Renaissance era melee and ranged units. +5 Unit Combat Strength when fighting Barbarians. No war weariness from combat in your territory.

list of civilizations in civ 6

Unit maintenance reduced by 1 Gold per turn, per unit. +50% Production towards cavalry2 Medieval, Renaissance, and Industrial era heavy and light cavalry units. +50% Production towards foot1 Ancient and Classical era melee and ranged units. Policies come in four categories and you are able to change your policy cards for free each and every time you unlock a Civic, or with Gold whenever you want. Often the new Policy is a strictly better version, but sometimes not-it may occasionally be useful to delay unlocking a policy in order to keep an older one. However, policies may be changed for free on a turn that a Civic is completed, or a new policy slot is gained.








List of civilizations in civ 6